Spy Games: Unterschied zwischen den Versionen
Karel (Diskussion | Beiträge) K (→Criminal Elements) |
Karel (Diskussion | Beiträge) (→Criminal Elements) |
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Zeile 146: | Zeile 146: | ||
***[[Komun’go]]/[[Dogmen]]/[[First Nation]] | ***[[Komun’go]]/[[Dogmen]]/[[First Nation]] | ||
***[[Denver Data Haven]] and Denver Nexus | ***[[Denver Data Haven]] and Denver Nexus | ||
+ | |||
+ | ===Places of Interest=== | ||
+ | *'''PLACES OF INTEREST''' | ||
+ | **'''[[Austin]], [[CAS]]''' | ||
+ | **'''[[Brüssel E.C.|Brussels E.C.]]''' | ||
+ | ***The Political Enclave | ||
+ | ***[[New European Economic Community]] | ||
+ | ***Between a Rock and a Hard Place | ||
+ | **'''[[Kansai]], [[Japan]]''' | ||
+ | **'''[[London]]''' | ||
+ | ***<s>Bitter</s> Better times | ||
+ | ***A Walk Down Chancellery Lane | ||
+ | ***Players and Pawns | ||
+ | **'''[[Nairobi]], [[Kenya]] | ||
+ | **'''[[Tel Aviv]]''' | ||
+ | |||
+ | ===Tradecraft=== | ||
+ | *'''TRADECRAFT''' | ||
+ | **'''Off to the Farm''' | ||
+ | **'''The Players''' | ||
+ | **'''Trickin’ It, Old School''' | ||
+ | **'''Dossiers''' | ||
+ | |||
+ | ===Counterintelligence=== | ||
+ | *'''COUNTERINTELLIGENCE''' | ||
+ | **'''Force Protection''' | ||
+ | **'''Information Security''' | ||
+ | **'''Asset Control''' | ||
+ | **'''Threat Assessment & Elimination''' | ||
+ | **'''Criminal Justice''' | ||
+ | **'''Counter-Espionage''' | ||
+ | **'''Sources and Methods''' | ||
+ | **'''The Sentinels''' | ||
+ | **'''THE LEGAL DIVIDE''' | ||
+ | |||
+ | ===Extraplanar Intelligence=== | ||
+ | *'''EXTRAPLANAR INTELLIGENCE''' | ||
+ | |||
+ | ===Equipment=== | ||
+ | *'''EQUIPMENT''' | ||
+ | **'''Introduction''' | ||
+ | **'''The Art of Camouflage''' | ||
+ | ***How to Hide Yourself — and Your Stuff | ||
+ | ***Intelligence Gathering | ||
+ | ***Software | ||
+ | ***Surveillance | ||
+ | ***[[Drohnen|Drones]] | ||
+ | ***Counterintelligence | ||
+ | ***Escape | ||
+ | ***Magical Espionage/[[Sechste Welt|6th World]] Spy | ||
+ | ***The Classified Secton | ||
==Siehe auch== | ==Siehe auch== |
Version vom 27. Mai 2011, 06:16 Uhr
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Falls Du etwas zu diesem Thema beitragen kannst, mach es! Näheres zu diesem Thema findest du auf der auf der Diskussionsseite. |
Inhaltsverzeichnis
Buchinformationen
- Art.-Nr.:26207
- Titel: Spy Games
- Edition: 4. Edition
- Verlag: Catalyst Games Lab
- Sprache: englisch
- Art: eBook / Softcover
- Seitenzahl:
208176 Seiten (19.07 MB) - Erschienen:18.05.11
- Preis: 29,99 $
- ISBN: 978-1-934857-51-9
Autoren, Illustratoren & Mitarbeiter:
- Autor(en): Bill Aguiar, Lars Blumenstein, Rusty Childers, Jason M. Hardy, Adam Large, James Meiers, John Schmidt, Brandie Tarvin, Malik Tomas, Tobias Wolter, Russell Zimmerman
- Redaktion: Jason M. Hardy, Matthew Manganaro, Kristin Pomykala
- Entwicklung: Jason M. Hardy
- Art Direction: Brent Evans
- Innen-Layout: Matt Heerdt
- Cover Artwork: Eric Williams
- Cover Layout: Matt Heerdt
- Illustratoren: Eric Williams, Nate Furman, Shari Hes, Phil Hilliker, Levi Hoffmeier, David Lecossu, Steven Lyon, Chris Quilliams, Chad Sergesketter, J. Edwin Stevens, Shane M. Tyree, Chris Wilhelm
- Proofers: Jean-Marc Comeau, Patrick Goodman, Mason Hart, Adam Large, James Meiers, Brandie Tarvin, Ken Vinson, Jeremy Weyand
- Spieltester: Terry Fox, Greg Graff, Joe Monfre, Mac Mayfield, Rob Oliver, Bryan Pow, Grant Robinson, Jod Torske, Jason Waugaman, Michael Wich
Rückseitentext
Spy Games
Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t been himself lately. The powers of Denver are scrambling, the Treaty is about to be renegotiated, and information is the hottest commodity in town.
Spy Games brings Shadowrun players to the espionage-filled city of Denver, where secrets are bought and sold, and sometimes the price is paid in blood. Accessing these secrets may mean using cutting-edge surveillance gear or powerful magic, or it could mean turning back the clock and breaking out low-tech cloak-and-dagger approaches that the techheads of the world would never expect. Spy Games provides the setting information, gear statistics, NPC background, and game rules players need to dive into Sixth World spycraft.
Inhaltsverzeichnis
Jackpoint
- JACKPOINT
Facts at your Fingertips
- FACTS AT YOUR FINGERTIPS
- Traveling to Denver
- Air
- Land
- Rail
- Driving to Denver
- Languages
- Currency
- Weather
- Getting Around in Denver
- Crossing Borders
- Pedestrian and Automobile Traffic
- Public Transit
- Law Enforcement
- In the Sectors
- Private Security
- The Zone Defense Force
- Medical Facilities
- Media
- News
- Arts
- Music
- Nightlife
- Sports
Denver History
- DENVER HISTORY
- Year of the Comet
- The Second Treaty of Denver
- Crash 2.0
- The Emergence
- Tempo
- The 2072 Olympics
Neighborhoods
- NEIGHBORHOODS
- CAS Sector
- The Hub
- PCC Sector
- Sioux Sector
- UCAS Sector
- The Aurora Warrens
- Functionally Dysfunctional
Corporate Intrest
- CORPORATE INTEREST
Culture of Politics
- CULTURE OF POLITICS
- Here’s How It Works
- National Interest
- The Treaty Nations
- Games of State
- Foreign Powers
- The Power Players
- Council of Denver
- The Little People
- Ghostwalker
Criminal Elements
- CRIMINAL ELEMENTS
- Introduction
- The Mafia
- Koshari
- Wahchinksapa Circle
- Yakuza
- Triad
- Vory
- Gangs
- Godz
- Fronts
- Aurora Angels
- Ghost Riders
- Three Kings
- Dambusters
- Zombies
- Komun’go/Dogmen/First Nation
- Denver Data Haven and Denver Nexus
Places of Interest
- PLACES OF INTEREST
- Austin, CAS
- Brussels E.C.
- The Political Enclave
- New European Economic Community
- Between a Rock and a Hard Place
- Kansai, Japan
- London
BitterBetter times- A Walk Down Chancellery Lane
- Players and Pawns
- Nairobi, Kenya
- Tel Aviv
Tradecraft
- TRADECRAFT
- Off to the Farm
- The Players
- Trickin’ It, Old School
- Dossiers
Counterintelligence
- COUNTERINTELLIGENCE
- Force Protection
- Information Security
- Asset Control
- Threat Assessment & Elimination
- Criminal Justice
- Counter-Espionage
- Sources and Methods
- The Sentinels
- THE LEGAL DIVIDE
Extraplanar Intelligence
- EXTRAPLANAR INTELLIGENCE
Equipment
- EQUIPMENT