Shadowrun: Missions - Third Edition: Unterschied zwischen den Versionen
Aus Shadowiki
Karel (Diskussion | Beiträge) K (→SRM0) |
Raptor (Diskussion | Beiträge) (→Übersicht: geht ohne) |
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Zeile 15: | Zeile 15: | ||
| SRM0-01 | | SRM0-01 | ||
| Missions Briefing <br/>Death of a Fixer | | Missions Briefing <br/>Death of a Fixer | ||
− | | Your chance at the big time - a friend has tipped you off about a job opportunity to do some bodyguard work for a group of exclusive clientele. You have been trying to break into the [[Seattle]] shadow scene, and these are just the kind of people that can help. All you have to do is make sure that their meeting doesn't get interrupted. It's a simple walk in the park, natch! | + | |valign="top"| Your chance at the big time - a friend has tipped you off about a job opportunity to do some bodyguard work for a group of exclusive clientele. You have been trying to break into the [[Seattle]] shadow scene, and these are just the kind of people that can help. All you have to do is make sure that their meeting doesn't get interrupted. It's a simple walk in the park, natch! |
− | | | + | |valign="top"| |
* ''"DEATH OF A FIXER"-Autor:'' Rich Osterhout | * ''"DEATH OF A FIXER"-Autor:'' Rich Osterhout | ||
* ''"MISSION BRIEFING"-Autor:'' Mark Somers & Chris Maxfield | * ''"MISSION BRIEFING"-Autor:'' Mark Somers & Chris Maxfield | ||
Zeile 31: | Zeile 31: | ||
| SRM0-02 | | SRM0-02 | ||
| Demolition Run | | Demolition Run | ||
− | | Sometimes drek just needs to get blown up. And when it does, you're the folks that they call to do it. It's all in the job description, chummer. | + | |valign="top"|Sometimes drek just needs to get blown up. And when it does, you're the folks that they call to do it. It's all in the job description, chummer. |
− | | | + | |valign="top"| |
*''"BOARDROOM EXPLOSION"-Autor:'' Rich Osterhout | *''"BOARDROOM EXPLOSION"-Autor:'' Rich Osterhout | ||
*''"DEMOLITION RUN"-Autor:'' John Scheibeler | *''"DEMOLITION RUN"-Autor:'' John Scheibeler | ||
Zeile 47: | Zeile 47: | ||
| SRM0-03 | | SRM0-03 | ||
| FORCEd RECON | | FORCEd RECON | ||
− | | The ancient ninjas were more than assassins; they were also experts in spying and intelligence gathering. A new research facility has just been built, and someone wants to get as much paydata on their operations in case future incursions are necessary. Become the modern ninja and name your pay! | + | |valign="top"|The ancient ninjas were more than assassins; they were also experts in spying and intelligence gathering. A new research facility has just been built, and someone wants to get as much paydata on their operations in case future incursions are necessary. Become the modern ninja and name your pay! |
− | | | + | |valign="top"| |
*''"INTRODUCION STORY"-Autor:'' Rich Osterhout | *''"INTRODUCION STORY"-Autor:'' Rich Osterhout | ||
*''"FORCEd RECON"-Autor:'' Rich Osterhout | *''"FORCEd RECON"-Autor:'' Rich Osterhout | ||
Zeile 63: | Zeile 63: | ||
| SRM0-04 | | SRM0-04 | ||
| A Fork in Fate's Path | | A Fork in Fate's Path | ||
− | | A runner's gotta do what a runner has to do. Or does he? For once, you get a choice of two different runs. Time limits your choice to one or the other, but not both. But remember chummer that looks can be deceiving, and that all that glitters is not gold - like the hyper velocity gel round of an angry Lone Star Cop, just as an example... | + | |valign="top"|A runner's gotta do what a runner has to do. Or does he? For once, you get a choice of two different runs. Time limits your choice to one or the other, but not both. But remember chummer that looks can be deceiving, and that all that glitters is not gold - like the hyper velocity gel round of an angry Lone Star Cop, just as an example... |
− | | | + | |valign="top"| |
*''"INTRODUCION STORY"-Autor:'' Rich Osterhout | *''"INTRODUCION STORY"-Autor:'' Rich Osterhout | ||
*''"A FORK IN FATE'S PATH"-Autor:'' Thomas Ricks | *''"A FORK IN FATE'S PATH"-Autor:'' Thomas Ricks | ||
Zeile 79: | Zeile 79: | ||
| SRM0-05 | | SRM0-05 | ||
| Dark and Stormy Night | | Dark and Stormy Night | ||
− | | It was a dark and stormy night - traveling near Glow City in the Redmond Barrens during a hail storm is not your idea of a good time, especially when things go bump in the night! | + | |valign="top"|It was a dark and stormy night - traveling near Glow City in the Redmond Barrens during a hail storm is not your idea of a good time, especially when things go bump in the night! |
− | | | + | |valign="top"| |
*''"INTRODUCION STORY"-Autor:'' Rich Osterhout | *''"INTRODUCION STORY"-Autor:'' Rich Osterhout | ||
*''"DARK AND STORMY NIGHT"-Autor:'' Mark Phillips | *''"DARK AND STORMY NIGHT"-Autor:'' Mark Phillips | ||
Zeile 104: | Zeile 104: | ||
| SRM1-01 | | SRM1-01 | ||
| Double Cross | | Double Cross | ||
− | | [[Mr. Johnson]] has some serious personal problems with a certain corporate [[Exec|executive]]. He would like for you to help in reducing these problems - permanently... | + | |valign="top"|[[Mr. Johnson]] has some serious personal problems with a certain corporate [[Exec|executive]]. He would like for you to help in reducing these problems - permanently... |
− | | | + | |valign="top"| |
*''"INTRODUCION STORY"-Autor:'' Rich Osterhout | *''"INTRODUCION STORY"-Autor:'' Rich Osterhout | ||
*''"DOUBLE CROSS"-Autor:'' Rich Osterhout | *''"DOUBLE CROSS"-Autor:'' Rich Osterhout | ||
Zeile 117: | Zeile 117: | ||
| SRM1-02 | | SRM1-02 | ||
| Strings Attached | | Strings Attached | ||
− | | You're hired to [[Extraktion|extract]] some VIPs from a secure facility and then destroy any evidence or witnesses that you were there. Of course, there are strings attached: the VIPs are not very cooperative and must be unharmed. You always did enjoy a challenge! | + | |valign="top"|You're hired to [[Extraktion|extract]] some VIPs from a secure facility and then destroy any evidence or witnesses that you were there. Of course, there are strings attached: the VIPs are not very cooperative and must be unharmed. You always did enjoy a challenge! |
− | | | + | |valign="top"| |
*''"INTRODUCION STORY"-Autor:'' Jeff Jones & Rich Osterhout | *''"INTRODUCION STORY"-Autor:'' Jeff Jones & Rich Osterhout | ||
*''"STRINGS ATTACHED"-Autor:'' Jeff Jones & Rich Osterhout | *''"STRINGS ATTACHED"-Autor:'' Jeff Jones & Rich Osterhout | ||
Zeile 130: | Zeile 130: | ||
| SRM1-03 | | SRM1-03 | ||
| Harvest Time | | Harvest Time | ||
− | | The members of an urban tribe are brutally murdered and left for dead. Who could do such a thing? [[Vampire]]s, [[ghoul]]s, [[gangs]], or just some crazed lunatic? Nope, a greedy [[Konzern|corporation]] that needs fresh organs! Help recover the evidence before it is destroyed and stop them! | + | |valign="top"|The members of an urban tribe are brutally murdered and left for dead. Who could do such a thing? [[Vampire]]s, [[ghoul]]s, [[gangs]], or just some crazed lunatic? Nope, a greedy [[Konzern|corporation]] that needs fresh organs! Help recover the evidence before it is destroyed and stop them! |
− | | | + | |valign="top"| |
*''"INTRODUCION STORY"-Autor:'' Eric Boivin & Rich Osterhout | *''"INTRODUCION STORY"-Autor:'' Eric Boivin & Rich Osterhout | ||
*''"HARVEST TIME"-Autor:'' Eric Boivin | *''"HARVEST TIME"-Autor:'' Eric Boivin | ||
Zeile 143: | Zeile 143: | ||
| SRM1-04 | | SRM1-04 | ||
| The Gambler | | The Gambler | ||
− | | An opportunity for a payday! Your [[fixer]] lets you know that a client is looking for a [[datasteal]] in a previously scouted location. Get in, get the [[paydata]], and get out, all without leaving a trace or a trail of destruction. Know when to hold 'em and know when to fold 'em. | + | |valign="top"|An opportunity for a payday! Your [[fixer]] lets you know that a client is looking for a [[datasteal]] in a previously scouted location. Get in, get the [[paydata]], and get out, all without leaving a trace or a trail of destruction. Know when to hold 'em and know when to fold 'em. |
− | | | + | |valign="top"| |
*''"INTRODUCION STORY"-Autor:'' Rich Osterhout | *''"INTRODUCION STORY"-Autor:'' Rich Osterhout | ||
*''"THE GAMBLER"-Autor:'' Rich Osterhout | *''"THE GAMBLER"-Autor:'' Rich Osterhout | ||
Zeile 156: | Zeile 156: | ||
| SRM1-05 | | SRM1-05 | ||
| A Walk in the Park | | A Walk in the Park | ||
− | | Will you do anything for money? How about escort a group of wealthy clients for a day? Is it just a walk in the park, or something more? | + | |valign="top"|Will you do anything for money? How about escort a group of wealthy clients for a day? Is it just a walk in the park, or something more? |
− | | | + | |valign="top"| |
*''"INTRODUCION STORY"-Autor:'' Rich Osterhout | *''"INTRODUCION STORY"-Autor:'' Rich Osterhout | ||
*''"A WALK IN THE PARK"-Autor:'' Matthew Phillips | *''"A WALK IN THE PARK"-Autor:'' Matthew Phillips | ||
Zeile 169: | Zeile 169: | ||
| SRM1-06 | | SRM1-06 | ||
| Lost and Found | | Lost and Found | ||
− | | It's a simple job. Something was stolen and someone wants it back. How complicated could it be? | + | |valign="top"|It's a simple job. Something was stolen and someone wants it back. How complicated could it be? |
− | | | + | |valign="top"| |
*''"LOST AND FOUND"-Autoren:'' Robert-Sean Harley & Eileen Heath | *''"LOST AND FOUND"-Autoren:'' Robert-Sean Harley & Eileen Heath | ||
*''Shadowrun Line Developer:'' Rob Boyle | *''Shadowrun Line Developer:'' Rob Boyle | ||
Zeile 180: | Zeile 180: | ||
| SRM1-07 | | SRM1-07 | ||
| Keys to the Asylum | | Keys to the Asylum | ||
− | | What happens when a corporation grows too fast? Sooner or later, someone is going to make a mistake, someone will have to pay the cost, and someone will have to clean up the mess. Who is really holding the keys to the asylum? | + | |valign="top"|What happens when a corporation grows too fast? Sooner or later, someone is going to make a mistake, someone will have to pay the cost, and someone will have to clean up the mess. Who is really holding the keys to the asylum? |
− | | | + | |valign="top"| |
* ''"KEYS TO THE ASYLUM"-Autor:'' John Dunn | * ''"KEYS TO THE ASYLUM"-Autor:'' John Dunn | ||
*''Shadowrun Line Developer:'' Rob Boyle | *''Shadowrun Line Developer:'' Rob Boyle | ||
Zeile 190: | Zeile 190: | ||
| SRM1-08 | | SRM1-08 | ||
| Duplicity | | Duplicity | ||
− | | [[Griffin Biotechnology]] has been a revolving door for [[shadowrunner]]s. Runners from all over the [[sprawl]] have had at least one opportunity to scout the place or sneak a peek at what's going on inside. Word is that "the big one" has hit the streets - big [[nuyen]] to steal one of Griffin's hottest prototypes. Will [[Knight Errant]] be able to keep out this latest attack against the [[Everett]] based firm? | + | |valign="top"|[[Griffin Biotechnology]] has been a revolving door for [[shadowrunner]]s. Runners from all over the [[sprawl]] have had at least one opportunity to scout the place or sneak a peek at what's going on inside. Word is that "the big one" has hit the streets - big [[nuyen]] to steal one of Griffin's hottest prototypes. Will [[Knight Errant]] be able to keep out this latest attack against the [[Everett]] based firm? |
− | | | + | |valign="top"| |
*''"DUPLICITY"-Autor:'' Stephen McQuillan | *''"DUPLICITY"-Autor:'' Stephen McQuillan | ||
*''"GRIFFIN BIOTECHNOLOGY SECURITY"-Autor:'' Rich Osterhout | *''"GRIFFIN BIOTECHNOLOGY SECURITY"-Autor:'' Rich Osterhout | ||
Zeile 203: | Zeile 203: | ||
| SRM1-09 | | SRM1-09 | ||
| For Whom the Bell Tolls | | For Whom the Bell Tolls | ||
− | | In the corporate world, fights are not only in boardrooms, but in the streets. What if the future of an entire company were held in the hands of a team of shadowrunners? | + | |valign="top"|In the corporate world, fights are not only in boardrooms, but in the streets. What if the future of an entire company were held in the hands of a team of shadowrunners? |
− | | | + | |valign="top"| |
*''"FOR WHOM THE BELL TOLLS"''-Autor: Eric Boivin | *''"FOR WHOM THE BELL TOLLS"''-Autor: Eric Boivin | ||
*''Shadowrun Missions Campaign Director:'' John Dunn | *''Shadowrun Missions Campaign Director:'' John Dunn |
Version vom 22. Februar 2011, 21:47 Uhr
Shadowrun Missions ist eine offizielle Kampagne von FanPro LLC für die Dritte Edition von Shadowrun. Die Kampagne ist abgeschlossen.
Inhaltsverzeichnis
Übersicht
SRM0
Nummer | Abenteuer | Beschreibung | Credits | Link |
---|---|---|---|---|
SRM0-01 | Missions Briefing Death of a Fixer |
Your chance at the big time - a friend has tipped you off about a job opportunity to do some bodyguard work for a group of exclusive clientele. You have been trying to break into the Seattle shadow scene, and these are just the kind of people that can help. All you have to do is make sure that their meeting doesn't get interrupted. It's a simple walk in the park, natch! |
|
|
SRM0-02 | Demolition Run | Sometimes drek just needs to get blown up. And when it does, you're the folks that they call to do it. It's all in the job description, chummer. |
|
|
SRM0-03 | FORCEd RECON | The ancient ninjas were more than assassins; they were also experts in spying and intelligence gathering. A new research facility has just been built, and someone wants to get as much paydata on their operations in case future incursions are necessary. Become the modern ninja and name your pay! |
|
|
SRM0-04 | A Fork in Fate's Path | A runner's gotta do what a runner has to do. Or does he? For once, you get a choice of two different runs. Time limits your choice to one or the other, but not both. But remember chummer that looks can be deceiving, and that all that glitters is not gold - like the hyper velocity gel round of an angry Lone Star Cop, just as an example... |
|
|
SRM0-05 | Dark and Stormy Night | It was a dark and stormy night - traveling near Glow City in the Redmond Barrens during a hail storm is not your idea of a good time, especially when things go bump in the night! |
|
SRM1
Nummer | Abenteuer | Beschreibung | Credits | Link |
---|---|---|---|---|
SRM1-01 | Double Cross | Mr. Johnson has some serious personal problems with a certain corporate executive. He would like for you to help in reducing these problems - permanently... |
|
Link |
SRM1-02 | Strings Attached | You're hired to extract some VIPs from a secure facility and then destroy any evidence or witnesses that you were there. Of course, there are strings attached: the VIPs are not very cooperative and must be unharmed. You always did enjoy a challenge! |
|
Link |
SRM1-03 | Harvest Time | The members of an urban tribe are brutally murdered and left for dead. Who could do such a thing? Vampires, ghouls, gangs, or just some crazed lunatic? Nope, a greedy corporation that needs fresh organs! Help recover the evidence before it is destroyed and stop them! |
|
Link |
SRM1-04 | The Gambler | An opportunity for a payday! Your fixer lets you know that a client is looking for a datasteal in a previously scouted location. Get in, get the paydata, and get out, all without leaving a trace or a trail of destruction. Know when to hold 'em and know when to fold 'em. |
|
Link |
SRM1-05 | A Walk in the Park | Will you do anything for money? How about escort a group of wealthy clients for a day? Is it just a walk in the park, or something more? |
|
Link |
SRM1-06 | Lost and Found | It's a simple job. Something was stolen and someone wants it back. How complicated could it be? |
|
Link |
SRM1-07 | Keys to the Asylum | What happens when a corporation grows too fast? Sooner or later, someone is going to make a mistake, someone will have to pay the cost, and someone will have to clean up the mess. Who is really holding the keys to the asylum? |
|
Link |
SRM1-08 | Duplicity | Griffin Biotechnology has been a revolving door for shadowrunners. Runners from all over the sprawl have had at least one opportunity to scout the place or sneak a peek at what's going on inside. Word is that "the big one" has hit the streets - big nuyen to steal one of Griffin's hottest prototypes. Will Knight Errant be able to keep out this latest attack against the Everett based firm? |
|
Link |
SRM1-09 | For Whom the Bell Tolls | In the corporate world, fights are not only in boardrooms, but in the streets. What if the future of an entire company were held in the hands of a team of shadowrunners? |
|
Link |
Quellen
Dieser Artikel basiert auf dem Artikel Shadowrun: Missions - Third Edition in der Shadowrhelix, wo er unter GNUFDL steht. Eine Liste der Autoren findet sich hier.