Runner's Toolkit: Unterschied zwischen den Versionen

Aus Shadowiki
Wechseln zu: Navigation, Suche
K (Nicht verwendete PACKS-Version:)
(Englisch:)
Zeile 5: Zeile 5:
 
'''NEVER GO IN UNARMED!'''
 
'''NEVER GO IN UNARMED!'''
  
When you go into a tight spot, you go in prepared. One gun might be good, but two is better. And two guns and a grenade launcher is better still. Throw in a spellslinger to watch your back, and you're on to something.
+
When you go into a tight spot, you go in prepared. One gun might be good, but two is better. And two [[Gewehr|guns]] and a grenade launcher is better still. Throw in a [[spellslinger]] to watch your back, and you're on to something.
  
Runner's Toolkit is the well-stocked arsenal all runners should have, the ultimate accessory to the Shadowrun, Twentieth Anniversary core rulebook. Inside you'll find:
+
Runner's Toolkit is the well-stocked arsenal all [[runner]]s should have, the ultimate accessory to the [[Shadowrun, Twentieth Anniversary core rulebook]]. Inside you'll find:
  
*A deluxe, four-panel gamemaster's screen that puts critical information directly in front of you;  
+
*A deluxe, four-panel [[Spielleiter|gamemaster]]'s screen that puts critical information directly in front of you;  
*On the Run, one of Shadowrun's most popular introductory adventures;  
+
*[[On the Run]], one of Shadowrun's most popular introductory adventures;  
 
*Contacts, Adventures and Sprawl Sites, a booklet that gives you the who, the what, and the where to launch runners on new missions;  
 
*Contacts, Adventures and Sprawl Sites, a booklet that gives you the who, the what, and the where to launch runners on new missions;  
 
*4 laminated maps of Sprawl Site locations;  
 
*4 laminated maps of Sprawl Site locations;  
*The Pre-generated Auxiliary Character and Kit System, a modular system that makes character and NPC generation simple while keeping characters highly customizable;  
+
*The Pre-generated Auxiliary Character and Kit System, a modular system that makes [[character]] and [[NPC]] generation simple while keeping characters highly customizable;  
*Anatomy of a Shadowrun, a two-column book; one column tells the story of a high-stakes run, while the other details the tests and rules that players involved in the run would encounter, giving gamesters insight into how a Shadowrun game flows;  
+
*Anatomy of a [[Shadowrun]], a two-column book; one column tells the story of a high-stakes run, while the other details the tests and rules that players involved in the run would encounter, giving gamesters insight into how a Shadowrun game flows;  
 
*Six quick-reference sheets that, with the gamemaster's screen, greatly reduces the time spent flipping through books to find a particular rule;  
 
*Six quick-reference sheets that, with the gamemaster's screen, greatly reduces the time spent flipping through books to find a particular rule;  
 
*A Shadowrun logo sticker;  
 
*A Shadowrun logo sticker;  
 
*A poster of the Sixth World Seattle skyline, and  
 
*A poster of the Sixth World Seattle skyline, and  
*A book compiling tables from Arsenal, Street Magic, Augmentation and Unwired—it's the ultimate shopping list for runners!  
+
*A book compiling tables from [[Arsenal]], [[Street Magic]], [[Augmentation]] and [[Unwired]] — it's the ultimate shopping list for runners!  
  
 
Runner's Toolkit is an adrenaline shot to the heart of your Shadowrun game, jolting your runners and keeping them moving until they end up like all good runners—either rich or dead.
 
Runner's Toolkit is an adrenaline shot to the heart of your Shadowrun game, jolting your runners and keeping them moving until they end up like all good runners—either rich or dead.

Version vom 5. März 2011, 13:24 Uhr

Buchinformationen

Rückseitentext

Englisch:

NEVER GO IN UNARMED!

When you go into a tight spot, you go in prepared. One gun might be good, but two is better. And two guns and a grenade launcher is better still. Throw in a spellslinger to watch your back, and you're on to something.

Runner's Toolkit is the well-stocked arsenal all runners should have, the ultimate accessory to the Shadowrun, Twentieth Anniversary core rulebook. Inside you'll find:

  • A deluxe, four-panel gamemaster's screen that puts critical information directly in front of you;
  • On the Run, one of Shadowrun's most popular introductory adventures;
  • Contacts, Adventures and Sprawl Sites, a booklet that gives you the who, the what, and the where to launch runners on new missions;
  • 4 laminated maps of Sprawl Site locations;
  • The Pre-generated Auxiliary Character and Kit System, a modular system that makes character and NPC generation simple while keeping characters highly customizable;
  • Anatomy of a Shadowrun, a two-column book; one column tells the story of a high-stakes run, while the other details the tests and rules that players involved in the run would encounter, giving gamesters insight into how a Shadowrun game flows;
  • Six quick-reference sheets that, with the gamemaster's screen, greatly reduces the time spent flipping through books to find a particular rule;
  • A Shadowrun logo sticker;
  • A poster of the Sixth World Seattle skyline, and
  • A book compiling tables from Arsenal, Street Magic, Augmentation and Unwired — it's the ultimate shopping list for runners!

Runner's Toolkit is an adrenaline shot to the heart of your Shadowrun game, jolting your runners and keeping them moving until they end up like all good runners—either rich or dead.

Siehe auch

Weblinks

Previews:

Nicht verwendete PACKS-Version:

Die ursprüngliche Version von PACKS wurde von Robert Derie aka "Ancient History" erstellt, und nach dessen Bruch mit Catalyst Games Lab von ihm frei zur nicht-kommerziellen Verwendung im Web veröffentlicht: