Virtual Realities
Aus Shadowiki
Version vom 5. Januar 2012, 19:07 Uhr von Karel (Diskussion | Beiträge)
Dieser Artikel oder Abschnitt ist unvollständig, und bedarf daher einer Überarbeitung.
Falls Du etwas zu diesem Thema beitragen kannst, mach es! Näheres zu diesem Thema findest du auf der auf der Diskussionsseite. |
Inhaltsverzeichnis
Buchinformationen
- Art.-Nr.: 7107
- Edition: 1
- Titel: Virtual Realities
- Sprache: englisch
- Verlag: FASA Corporation
- e-Book-Ausgabe: Catalyst Games Lab
- Format: print / eBook
- Einband: Softcover
- Seitenzahl: 160 Seiten
- Dateigrösse: 43.89 MB
- Erschienen: 1991 (print) / 31.08.11 (eBook)
- Preis: 15,00 $ (print) / (eBook)
- ISBN10: 1-55560-144-8
Autoren, Illustratoren & Mitarbeiter:
- Entwicklung: Tom Dowd, Chris Kubasik
- Texte: Tom Dowd, Chris Kubasik
- Lektorat USA: Donna Ippolito
- Produktion: Tom Dowd
- Art Director: Dana Knutson
- Cover Art: Dave McCoy
- CoverDesign: Jim Nelson
- Illustrationen: Jim Nelson, Joel Biske, Tammy Daniel
- Farbtafeln: Dave McCoy, Alex Story, Sue McCoy
- Layout: Tara Gallagher
Rückseitentext
"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - FASTJACK, decker
VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.
Inhaltsverzeichnis
The Matrix Defined
- THE MATRIX DEFINED
Introduction
- INTRODUCTION
Computer Systems
- COMPUTER SYSTEMS
- System Security
- Security Ratings
- Nodes
- System Access Node
- System Operations
- Central Processing Unit
- System Operations
- Sub-Processor Unit
- System Operations
- Datallne Junction
- System Operations
- Datastore
- System Operations
- Slave Module
- System Operations
- Input/Output Port
- System Operations
- Node Ratings
- Security Tracks
- System Load
- Alerts
- Passive Alert
- Active Alert
- The Final Response
- Expert Systems
- System Security
Intrusion Countermeasures
- INTRUSION COUNTERMEASURES
- White IC
- Access
- Barrier
- Probe
- Scramble
- Gray IC
- Acid
- Binder
- Blaster
- Jammer
- Killer
- Marker
- Tar Baby
- Tar Pit
- Trace
- Black IC
- Hang Tough
- Jack Out
- IC Defense Options
- Variable Rating
- Constructs
- Expert IC
- Artificial Intelligence
- IC Placement
- IC Allocation
- White IC
Cyberdecks
- CYBERDECKS
- Contructlng Components
- Defining Terms
- Limits
- Components
- MPCP
- Hardening
- Active Memory
- Storage
- Load Speed
- Speed
- Response
- Simsense Hardware
- Vidscreen
- Hitcher Jack
- Offline Storage
- Case, Keyboard, and Stuff
- Upgrading A Deck
- Deck Downtime
- Buying Decks
- Satellite Uplinks
- Contructlng Components
Programms
- PROGRAMMS
- Persona Programs
- Bod
- Evasion
- Masking
- Sensors
- Deck Modes
- Bod Mode
- Evasion Mode
- Masking Mode
- Sensor Mode
- Programming On the Fly
- Utility Programs
- Combat Utilities
- Defense Utilities
- Sensor Utilities
- Masking Utilities
- Operation Utilities
- Programming
- Options
- Option Notes
- Frames
- Frame Types
- Commanding Smart Frames
- Building A Frame
- Persona Programs
Cybercombat
- CYBERCOMBAT
- Initiative
- Matrix Movement
- Entering Combat
- Executing A Utility
- Multiple Programs, Multiple Targets
- Avoiding Combat
- Resolving Combat
- Hitting A Persona
- Hitting IC
- IC Suppression
- Simsense Overload
- Fast Resolution System
Matrix Realities
- MATRIX REALITIES
- Virtual Reality
- Applied
- Sculpted Systems
- Reality Filters
- Sensory Cut-Outs
- Magic In the Matrix
- Digging for Data
- Virtual Reality
Fuchi Catalogue
Hacker House Summer Update Catalogue
- HACKER HOUSE SUMMER UPDATE CATALOGUE
- Combat Utilities
- Defense Utilities
- Sensor Utilities
- Masking Utilities
Virtual Realities
- VIRTUAL REALITIES
Siehe auch
Weblinks
Previews
- Preview auf DriveThru RPG (PDF)