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***[[Renraku]] Arachnoid Mini-Drone
 
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***Saab-Thyssen Bloodhound
 
***Saab-Thyssen Bloodhound
***[[Shiawase]] Kanmuchi Mechanical Crawler
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***[[Toyota]] MKGuyver Search and Rescue Robot
 
***[[Toyota]] MKGuyver Search and Rescue Robot

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Rigger 2 ist ein Quellenbuch für die zweite Edition des Pen- and Paper-Rollenspiels Shadowrun, das alle nötigen Regeln für Rigger und die von diesen gesteuerten Fahrzeuge und Drohnen enthält.

Das Buch erschien im Oktober 1997 bei FASA in englischer Sprache, und wurde - anders als sein Vorgänger "Rigger Black Book" aus der ersten Edition - nie ins Deutsche übersetzt.

Cover
© FASA

Buchinformationen

  • Art.-Nr.: 7906
  • Edition: 2 Edition
  • Titel: Rigger 2
  • Sprache: englisch
  • Verlag: FASA Corp.
  • Art: Paperback
  • Seitenzahl: 160 Seiten
  • Erschienen: Oktober 1997
  • ISBN10: 1555603041
  • ISBN13: 978-1555603045

Autoren, Illustratoren & Mitarbeiter:

  • Autoren: Jonathan Szeto, Robert Cruz & Diane Piron-Gelman (Fiction)
  • Product Development: Michael Mulvihill
  • Development Assistance: Robert Cruz
  • Project Editing: Robert Cruz, Diane Prion-Gelman & Sharon Turner Mulvihill
  • Shadowrun Line Developer: Michael Mulvihill
  • Editorial Staff:
    • Editorial Director: Donna Ippolito
    • Managing Editor: Sharon Turner Mulvihill
    • Associate Editors: Robert Cruz & Diane Piron-Gelman
  • Production Staff:
    • Art Director: Jim Nelson
    • Assistant Art Director: Joel Biske
    • Cover-Artwork: Les Edwards
    • Back Cover Art: Janet Aulisio, Jim Nelson, Jeff Laubenstein
    • Farbtafeln: Tom Baxa, Peter Bergenting, Thomas Gianni, Jeff Laubenstein & Zak Plucinski
    • S/W-Illustratoren: Janet Aulisio-Dannheiser, Thomas M. Baxa, Peter Bergting, Joel Biske, Douglas Chaffee, Thomas Gianni, Fred Hooper, Mike Jackson, Scott James, Jeff Laubenstein, John Paul Lona, Kevin Long, Jim Nelson, Mark A. Nelson, Zak Plucinski, Loston Wallace, Shane White
    • Layout: Fred Hooper & Jim Nelson

Rückseitentext

...

Inhaltsverzeichnis

Introduction

  • INTRODUCTION
    • The Developers Say

A Night in the Life...

  • A NIGHT IN THE LIFE...

The Rigger

  • THE RIGGER
    • Character Creation
      • Skills and Concentrations
      • Edges and Flaws
      • New Edges and Flaws
    • Dice Pools
      • Control Pool
      • Combat Pool
      • Task Pool
      • IVIS Pool
    • The Vehicle Control Rigg
      • Rigging versus Decking
      • Rigging and other Cyberware
      • Rigging and Cybermancy
    • Maintenance and Overhead
      • Lifestyle Reductions
    • The Mechanic Contact

Standard Vehicle Operations

  • STANDARD VEHICLE OPERATIONS
    • The Driving Test
    • Vehicle Attributes
      • Handling
      • Speed
      • Acceleration
      • Body
      • Armour
      • Signatur
      • Autonav
      • Pilot
      • Sensor
      • Cargo Factor
      • Load
      • Seating
      • Entry Points
      • Fuel
      • Set-up/Breakdown Time
      • Landing/Takeoff Profile
      • Economy
    • Special Vehicle Attributes
      • ED/ECD
      • ECM/ECCM
      • Flux
      • Learning Pool
      • Maneuvre Score
    • Stress
      • Incurring Stress
      • Stress and System Failures
    • Repairing Vehicles

Sensors

  • SENSORS
    • System Components and Sensor Ratings
      • Adding/Upgrading Components
      • Image Transmissions
    • Sensor Tests
    • Sensor and Remote Deck Ranges
      • The Flux Rating
      • Flux Rating and Range
    • Electronic Countermeasures
    • Electronic Deception

Special Vehicle Operations

  • SPECIAL VEHICLE OPERATIONS
    • Lifting and Pulling Objects
      • Vehicle Pull Test
      • Pull Test Side Effects
    • Mechanical Arms and Legs
      • Arm Tests
      • Arm Skill Tests
      • Arm Melee Atacks
      • Mechanical Legs
    • Air Cushion Vehicles
    • Aircraft
      • Taking off/Landing on Unusual Surfaces
    • Monorails and Trains

Mission Improbable

  • MISSION IMPROBABLE

Vehicle Combat

  • VEHICLE COMBAT
    • The Maneuvre Score
      • Determining the Maneuvre Score
      • Open Tests
    • Vehicle Combat Turn Sequence
    • Vehicle Actions
      • Accelerating/Breaking
      • Positioning
      • Ramming
      • Hiding
      • Relocating
      • Multiple Vehicle Combat
      • Passenger Actions during Vehicle Combat
    • Vehicle Damage
      • Rigger Damage
      • Vehicle Damage from Impact
      • Colliding with Objects
      • Vehicle Damage from Weapons
      • Attacks against Passengers
    • Vehicles and Magic

Vehicle Gunnery

  • VEHICLE GUNNERY
    • Manual Gunnery
    • Sensor-Enhanced Gunnery
    • Missile Combat
      • Missile Fire Modes
      • Indirect Fire
    • Signature
      • Signatures of Biological Forms

Drones

  • DRONES
    • Remote Control Networks
    • Actions
      • Free Actions
      • Simple Actions
      • Complex Actions
    • Drones
      • Operative Modes
      • Issuing Commands
      • The BattleTac IVIS System
    • Robots
      • Learning Pool
      • Initiative

Electronic Warefare

  • ELECTRONIC WAREFARE
    • Signal Interception
      • Defeating Deck Encryption
    • MIJI
      • Measoning
      • Intrusion
      • Jamming
      • Interference
    • Regenerating MIJI-Degradation
    • Re-connecting Lost Carriers

The Duellists

  • THE DUELLISTS

The Security Rigger

  • THE SECURITY RIGGER
    • Active Security Riggers
    • Actions in CCSS
      • Free Actions
      • Simple Actions
      • Complex Actions
      • Rigger Bonuses in a CCSS
    • The Security Value
    • Accessing a Security System
      • Find a Hardwire Access Point
      • Tap into a Dataline
      • Defeat Encryption
      • Adjust System Protocols
      • Rigger Combat
    • Decking a Rigged System

Advanced Vehicle Rules

  • ADVANCED VEHICLE RULES
    • Variable Fuel Consumption
      • Running Out of Gas
      • Aircraft Maneuvres
      • Drones
    • Fuel Grades
    • Optempo Rules
      • Calculating Optempo
      • Optempo and Regular Maintenance
    • Quality Factors
    • Vehicle Subsystem Damage
      • Subsystem Damage Notes
      • Repairing Subsystems
    • Advanced Gunnery Rules
      • Footprint
      • Breaking Missile-Target Lock
      • Extended Range Missiles
    • Acvanced Remote Control Rules
      • Pre-programmed Drone Commands
      • Back-up Channels
      • Server System for CRDs
    • Advanced Electronic Warefare Rules
      • Range and Partial MIJI Attacks
      • MIJI on Multiple Channels
      • Barrage Jamming
      • Hot Mike Jamming

New Toys

  • NEW TOYS
    • Weapons
      • Ares Venegance and Vanquisher Miniguns
      • Ares Vigilant and Victory Autocannons
      • Ruhrmetall Vogeljager MRAAM
      • Saab-Saaker AIM-11 Air-to-Air Missile
      • Mitsubishi-GM Outlaw Vehicle Missile System
      • Textron "Trapdoor" Smart Mines
      • Loral-Vought "Zapper" Static Discharge Rockets
      • Loral-Vought "Jabberwocky" Jammer Munitions
      • Loral-Vought "Silencer" AARMs
    • Cyberware
      • Cranial Remote Decks
      • Cyberlimb Signal Boosters
      • Snake-Eyes Remote Interface Link
    • Remote Control Accessoires
      • Remote Control Deck
      • BattleTac IIVS
      • BattleTac FDDM
      • Remote Control Encryption Module
      • Rigger Decryption Module
      • Remote Control ECCM
      • Rigger Protocol Emulation Module
      • Remote Control Storage Memory
      • Signal Amplifiers
      • Hitcher Jacks
      • Audio/Visual Screen Displays
      • Intercom Speaker
      • Autosofts
    • Drones and Robots
      • Aeroquip "Redball Express" Long Range Resupply Drone
      • Aerodesign Systems Condor LDSD-23/Condor II LDSD-41
      • Ares Arms Sentry II
      • Aztechnology Hedgehog Signal Interceptor
      • Aztechnology GRC-23C Crawler
      • British Industrial DLK MK6 Utility Machine
      • Citroen-Brouillard Smoke Generator
      • Cyberspace Designs Wolfhound Advanced Recon Aircraft
      • FMC Stonebroke TADS-Series Drone
      • GTE-Ford Retrans Unit
      • MCT-Nissan Roto-Drone
      • Mesametric Kodiak Roadway Clearance System
      • Pratt & Whitney Sundowner Aerial Sprayer
      • Renraku Arachnoid Mini-Drone
      • Saab-Thyssen Bloodhound
      • Shiawase Kanmuchi Mechanical Crawler
      • Sicorsky-Bell Microskimmer II
      • Toyota MKGuyver Search and Rescue Robot

Vehicle Design and Customization

  • VEHICLE DESIGN AND CUSTOMIZATION
    • Vehicle Design
    • Vehicle Design Options
      • Acceleration Increase
      • Add STOL/VSTOL to Aircraft's Start/Landing Profile
      • Fuel Tank/Capacity Enlargement
      • Handling Improvement
      • Hydrofoil Capability
      • Improved Ecconomy
      • Increased Cargo Space
      • Living Amenities
      • Load Increase
      • Medical Treatment Gear
      • Improve Robot's Learnig Pool
      • Signature Improvement
      • Smart Materials
      • Speed Increase
      • Structural Agility
    • Vehicle Cusomization
      • Working Time
      • Weight and Space Restrictions
      • Incorporating Modifications During Vehicle Design
      • Modifications
      • Customization and Design Specifications
      • Engine Modifications
      • Control System Modifications
      • Protective System Modifications
      • Signature Modifications
      • Vehicle Weapon Mounts
      • Electronic-Systems
      • Accessoires
    • Gamemaster Approval of Vehicles
    • Converting Existing Vehicles

Vehicle List

  • VEHICLE LIST

Power Plant Table

  • POWER PLANT TABLE

Chassis Table

  • CHASSIS TABLE

Index

  • INDEX

Siehe auch:

Weblinks