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===Advanced Alchemy===
 
===Advanced Alchemy===
*ADVANCED ALCHEMY
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*'''ADVANCED ALCHEMY'''
 
**LIFE OF A CORPORATE ALCHEMIST
 
**LIFE OF A CORPORATE ALCHEMIST
 
**MANATECH: RISKS AND REWARDS
 
**MANATECH: RISKS AND REWARDS
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***Spirits
 
***Spirits
 
***Traditions
 
***Traditions
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==Siehe auch==
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*[[Liste der Quellen- und Regelbücher]]
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==Weblinks==
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*{{Shx|Quelle,_en:_Forbidden_Arcana|Shadowhelix: Forbidden Arcana}}

Version vom 4. Mai 2017, 05:19 Uhr

Buchinformationen

  • Art.-Nr.: E-CAT27011
  • Titel: Forbidden Arcana
  • Typ: Ergänzungsregelwerk
  • Edition: 5. Edition
  • Sprache: englisch
  • Verlag: Catalyst Games Lab
  • Format: print / eBook
  • Dateiformat: Pdf mit Wasserzeichen
  • Dateigröße: 15.48 MB
  • Seitenzahl: 216 Seiten
  • Erschienen: 02.05.2017
  • Preis: 49,99 $ (print) / 24,99 (eBook)

Autoren, Illustratoren & Mitarbeiter

...

Rückseitentext

Ride the Crashing Wave

Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power—power those who control the Sixth World don’t want you to have. All the more reason to push past their boundaries and grab it.

Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods for summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.

Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun: Anarchy, though mechanics for that game are not included.


Inhaltsverzeichnis

Introduction

  • INTRODUCTION

A Walk in the Park

  • A WALK IN THE PARK

Seeing the Invisible World

  • SEEING THE INVISIBLE WORLD
    • The Magic of Mundanes
    • Sibling Magic
      • ArjuanGuit241, Tenochtitlan
      • down4mojo2, Seattle
      • canuslingit4me, Indianapolis
      • wiresoverwiz4life, Detroit
      • cathater4real, Bone City
      • feartheunseen, Butte
      • NoSpellsHere, Raleigh
      • LostChild708, Palos Hills
    • Shadowrunner Encounters
      • HotSouthernNight, Atlanta
      • PugetOldTimer, Seattle
      • MilesAboveYou, Denver
      • ToughTexan, Dallas/Fort Worth
    • Law Enforcement and Security
      • SeeingIsBelieving, St. Louis
      • ForRosa, Amarillo
      • LostintheMix, Seattle
    • Trid and Stage
      • MageMuse9000, Atlanta
      • WestCoastWills, Hollywood
    • Corporate Usage
      • Jane Doe, Pyramid Arcane Supplies
    • The Magic Show
    • The Will of the Manasphere

Magic Mastery

  • MAGIC MASTERY
    • Adept Healer
    • Alchemical Armorer
    • Alchemical Bomb Maker
    • Animal Familiar
    • Apt Pupil
    • Arcane Bodyguard
    • Arcane Improviser [Chaos]
    • Archivist
    • Astral Bouncer
    • Astral Infiltrator
    • Barehanded Adept [Buddhism]
    • Blood Necromancer
    • Chain Breaker [Shaman]
    • Chakra Interrupter
    • Charlatan
    • Chosen Follower
    • Close Combat Mage
    • Dark Ally
    • Death Dealer
    • Dedicated Conjurer
    • Dedicated Spellslinger
    • Dual-Natured Defender
    • Durable Preparations
    • Elemental Master [Wuxing]
    • Flesh Sculpter
    • Healer
    • Illusionist
    • Items of Power
    • Mage Hunter
    • Missile Deflector
    • Mystic Foreman
    • Mystic Pitcher
    • Pacifist Adept
    • Potion Maker
    • Practiced Alchemist [Islamic]
    • Puppet Master [Black Magic]
    • Reckless Spell Master
    • Renaissance Ritualist [Chaos]
    • Revenant Adept
    • Shock Mage
    • Skinwalker [Sioux]
    • Spectral Warden [Hermetic]
    • Spell Jammer
    • Spirit Hunter
    • Spiritual Lodge
    • Spiritual Pilgrim [Buddhism]
    • Sprawl Tamer
    • Stalwart Ally
    • Taboo Transformer [Wicca]
    • Vexcraft
    • Worship Leader
    • FOCUSED AWAKENED
      • The Elementalist
      • The Hedge Witch/Wizard
      • The Null Wizard
      • The Seer
    • NEW METAMAGICS
      • Paradigm Shift
        • Paradigm Shift: Insect Shaman
        • Paradigm Shift: Toxic
      • Spirit Expansion: UMT
      • Spirit Expansion: Shedim
      • Improved Astral Form
      • Astralnaut
      • Structured Spellcasting
      • Tarot Summoning
      • Reckless Necro Conjuring
      • Noble Sacrifice
      • Harmonious Defense
      • Harmonious Reflection
    • EXPANDED ASPECTS
      • The Apprentice
      • The Enchanter (Optional)
      • The Explorer
      • The Aware
    • NEW SPELLS
      • Branch
      • Vines
      • Thorn
      • Rosebush
      • Growth
      • Lash
      • Slash
      • Claw
      • Barrage
      • Multiply Food
      • Comet
      • Gravity
      • Gravity Well
      • Evil Eye
      • Alter Ballistics
        • List of Effects
    • NEW RITUALS
      • Forest Transformation (Anchored)
      • Necro Summoning
        • (Minion) Ritual
      • Necro Spirits
        • Carcass Spirit
        • Corpse Spirit
        • Rot Spirit
        • Palefire Spirit
        • Detritus Spirit

Tea & Sympathy

  • TEA & SYMPATHY

Traditions

  • TRADITIONS
    • TRADITION UPDATES
      • Black Magic (Update)
        • Related Mentor Spirits
      • The Buddhist Tradition (Updated)
        • Related Mentor Spirits
      • Christian Theurgist Tradtition (Updated)
      • The Druidic Tradition (Updated)
        • Celtic Druids
        • Wild Druids
        • English Druids
        • Related Mentor Spirits
        • Traditional Druid Rules
        • Wild Druids (Optional)
        • English Druids (Optional)
      • The Norse Tradition (Updated)
        • Related Mentor Spirits
        • Norse Magician Rules
        • Berserkers (Adept Only)
      • Islam (Updated)
        • Islamic Alchemists
        • Licit Qur'anic Magic
        • Related Mentor Spirits
        • Islamic Magician Rules
        • Djinn
      • Shamanism (Updated)
        • Traditionalist Shaman
        • Ancestor Shaman
        • Related Mentor Spirits
        • Alternate Shamanic Path Rules
    • NEW TRADITIONS
      • Cosmic
        • Related Mentor Spirits
        • Cosmic Mage Rules
      • Draconic
        • Restrictions
        • Related Mentor Spirits
      • Elder God Magic
        • Related Mentor Spirits
        • Elder God Mage Rules
      • Green Magic
        • Related Mentor Spirits
        • Green Mage Rules
      • Missionists
        • Related Mentor Spirits
        • Missionist Mage Rules
      • Necro Magic
        • Related Mentor Spirits
        • Necro Mage Rules
      • Olympianism
        • Related Mentor Spirits
      • Path of Pariah
        • Related Mentor Spirits
        • Pariah Rules
      • Planar Magic
        • Related Mentor Spirits
        • Planar Mage Rules
      • Red Magic
        • Related Mentor Spirits
        • Red Mage Rules
      • The Romani Tradition
        • Related Mentor Spirits
        • Romani Mage Rules
      • Tarot
        • Related Mentor Spirits
        • Notable Feature
        • Tarot Mage Rules
    • MENTOR SPIRITS
      • Dove
      • Planar Entity
      • Arcana
      • Holy Text
      • Death
      • War
      • Tohu Wa-Bohu
      • Green Man
      • Sun
      • Dark King
      • Moon
      • Oak
      • Stag
      • Great Mother
      • Globalization and Mentors
      • Spider (alt)
      • Wolf (alt)
      • Rat (alt)
    • MAGICAL ODDITIES
      • Hybrid Traditions
        • Awakened Martial Arts
        • Way of Unified Mana (Hapsum-Do)
    • MAGICAL DEMOGRAPHICS
      • Traditional Demographics

Blood Magic

  • BLOOD MAGIC
    • WORDS FROM THE CONTRIBUTORS
    • THE PULSE OF MAGIC
      • What It Is
      • What It Isn't
      • How It Works
        • Theory
        • History
        • The Benefits
        • The Risks
        • Conclusion
      • The New Shit
        • So What Is It?
        • Self-Sacrifice
        • Greed Pays, But Caution Stays
        • Blood, Sweat, and Murder
        • Painting in Scarlet
        • Riding the Tide
      • Crimson Crystals
      • Rivers of Power
    • BLOOD IN, BLOOD OUT
      • Blood Spells
      • Combat
        • Boil Blood
        • Corpse Explosion
        • Embolism
        • Giger Spit
        • Ice Veins
        • Pyrohemetics
        • Rupture
      • Health
        • Clot
        • Share Damage
        • Somatic Healing
        • Sympathetic Reprisal
      • Manipulation
        • Blood Puppet
        • Corpse Spikes
        • Corpse Lash
        • Blood Whip
        • Blood Blade
        • Viscera Web
      • Blood Rituals
        • Blood Bath
        • Blood Oath
        • Death Curse
        • Guardian Bond
      • Metamagic
        • Predator Feast (Adepts Only)
        • Soul Tether
        • Spiritual Sacrifice
      • Blood Crystal Qualities
        • Crystal Breath
        • Crystal Eye
        • Crystal Gut
        • Crystal Jaw
        • Crystal Limb
        • Crystal Spine
        • Crystalline Blade
        • Crystalline Claws
        • Crystalline Diver
        • Crystalline Grace
        • Crystalline Reflexes
        • Crystalline Shards
        • Crystalline Vision
      • New Spirits
        • Bone Spirit
        • Blood Shade
    • THICKER THAN WATER
      • Blood Magic and Addiction

Breath of the Wild

  • BREATH OF THE WILD

Where the Wild Things are

  • WHERE THE WILD THINGS ARE
    • UNIVERSAL MAGIC THEORY
      • Where Does Magic Come From?
      • Where Does Magic Go?
    • WILD SPIRITS
    • NATURE SPIRITS
      • Domains
        • Spirits of the Land
        • Spirits of the Winds
        • Spirits of the Waters
        • Spirits of Man
        • Wild Beast Spirits
      • Wild Urban Spirits
        • Spirits of Ceramics
      • Spirits of Metal
        • Spirits of Energy
        • Spirits of the Airwaves
      • Vehicle Spirits
        • Vehicles of the Sea
        • Vehicles of the Land
        • Vehicles of the Air
        • Awakened Vehicles
      • Hermetic Elementals
        • Elementals in General
        • Elementals in Particular
        • Four Out of Five Ain't Bad
      • Platonic Concepts
      • In Closing ...
    • WILD SUMMONING RULES
      • Wild Reputation
        • Accruing Wild Index
        • Wild Reputation
      • Calling Wild Spirits
      • Dealing With Wild Spirits
      • Wild Spirit Rules
      • Wild Nature Spirits
      • Wild Beast Spirits
        • Beast Traits
      • Wild Spirits of Man
      • Wild Urban Spirits
        • Ceramic Spirits
        • Metal Spirits
        • Energy Spirits
        • Airwave Spirits
      • Vehicle Spirits
      • Vehicle Spirit Powers
        • Ship Spirits
        • Train Spirits
        • Automotive Spirits
        • Aircraft Spirits
        • Awakened Vehicles
      • Hermetic Elementals
      • Spirits as Contacts
    • OPTIONAL RULES
      • The Mentor's Mask
      • Spirit Leashing
        • Testing the Leash

Advanced Alchemy

  • ADVANCED ALCHEMY
    • LIFE OF A CORPORATE ALCHEMIST
    • MANATECH: RISKS AND REWARDS
    • NEW REAGENTS OF THE SIXTH WORLD
      • Harvesting Reagents
        • Overharvesting Reagents
    • NEW WAYS TO LEVERAGE REAGENTS
        • Raw Reagents
        • Refined Reagents
        • Radical Reagents
    • NEW RARE REAGENTS
      • Reagent: Bone or Hair from a Baobhan Sith
      • Reagent: Drop Bear Saliva
      • Reagent: Ghost Orchid Petals
      • Reagent: Kayeri Mushroom
      • Reagent: Ground Killdeer Antlers
    • NEW EXOTIC REAGENTS
      • Reagent: Drake Scales
      • Reagent: Organ of Insect Spirit Host
      • Reagent: Veins of an Adept
    • ALTERNATIVE USES FOR ORICHALCUM
    • NEW ALCHEMICAL TOOLS
        • Atomizer
        • Alembic
        • Athanor
        • Crucible
        • Vault of Ages
    • NEW COMPOUNDS
        • Alchemical Duct Tape
        • Astral Increase
        • Astral Bond
        • Baobhan's Tears
        • Drain Away
        • Dulled Edges
        • Feel No Pain
        • Force of Personality
        • HMHVV II Inhibitor
        • Laminate
        • Perfect Sight
        • Sharpshooter
        • Unstoppable Vigor
        • Water Breathing
    • NEW ALCHEMICAL PREPARATIONS
        • Abandon All Hope
        • Barricade
        • Burn, Baby, Burn
        • Do Your Best
        • Get Away from My Ride
        • High as a Kite
        • Noise on the Line
        • NOMW (Not on My Watch)
        • Lightning Blade
        • Spirit Zapper
        • Stink Bomb
        • Stop Thief!
        • Truth Serum
        • Up and At 'Em
        • Watch Your Step
    • THE SYNERGY OF ALCHEMY AND DARK TRADITIONS
      • Blood Magic
      • Insect Magic
      • Toxic Magic
    • RESEARCH, RUMORS, AND LEGENDS
      • Philosopher's Stone
      • Harvesting the Court of Shadows
    • INFECTED ALCHEMY
      • Ancient Secrets in Modern Hands (Corporate Alchemy Crackdown)
      • Toxicity
    • THE ALCHEMIST'S GUIDE TO SHADOWRUNNING
        • Finding the Sweet Spot: Planning for Drain
        • Selecting the Best Spells for Alchemy
        • Dirty Deeds and Tricks: Watching the Dominoes Fall
    • INDEX
      • Alchemical Tools
      • Compounds
      • Mastery Qualities
      • Mentor Spirits
      • Metamagics
      • Preparations
      • Reagents
      • Rituals
      • Spells
      • Spirits
      • Traditions

Siehe auch

Weblinks