The Grimoire: 14th Edition, 2050: Unterschied zwischen den Versionen
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'''The Grimoire: 14th Edition, 2050''' ist ein Quellenbuch für die [[Shadowrun: Editionen#1. Edition|erste Edition]] des Pen-and-Paper-Rollenspiels [[Shadowrun]]. Es trägt den Untertitel "'''The Manual of Practical Thaumaturgy'''" und beinhaltet eine umfassende Erweiterung und Vertiefung der [[Magie]]regeln aus dem [[Grundregelwerk]]. | '''The Grimoire: 14th Edition, 2050''' ist ein Quellenbuch für die [[Shadowrun: Editionen#1. Edition|erste Edition]] des Pen-and-Paper-Rollenspiels [[Shadowrun]]. Es trägt den Untertitel "'''The Manual of Practical Thaumaturgy'''" und beinhaltet eine umfassende Erweiterung und Vertiefung der [[Magie]]regeln aus dem [[Grundregelwerk]]. | ||
Zeile 23: | Zeile 22: | ||
*'''Entwicklung:''' [[Tom Dowd]] | *'''Entwicklung:''' [[Tom Dowd]] | ||
*'''Lektorat:''' Donna Ippolito, Kent Stolt | *'''Lektorat:''' Donna Ippolito, Kent Stolt | ||
− | *'''Art Director:''' Dana Knutson | + | *'''Art Director:''' [[Dana Knutson]] |
*'''Production Manager:''' Sam Lewis | *'''Production Manager:''' Sam Lewis | ||
*'''Project Director:''' Art Boyz | *'''Project Director:''' Art Boyz | ||
− | *'''Cover Artwork:''' John Zeleznik | + | *'''Cover Artwork:''' [[John Zeleznik]] |
*'''Cover Design:''' Joel Biske | *'''Cover Design:''' Joel Biske | ||
− | *'''Illustrationen:''' Joel Biske, Tim Bradstreet, Rick Harris, Jeff Laubenstein, Jim Nelson | + | *'''Illustrationen:''' [[Joel Biske]], Tim Bradstreet, Rick Harris, [[Jeff Laubenstein]], [[Jim Nelson]] |
*'''Layout:''' Tara Gallagher | *'''Layout:''' Tara Gallagher | ||
Zeile 311: | Zeile 310: | ||
* Table of Spells | * Table of Spells | ||
===Index=== | ===Index=== | ||
+ | |||
+ | {{NavMagReihe}} | ||
==Siehe auch== | ==Siehe auch== | ||
*[[Liste der Quellen- und Regelbücher]] | *[[Liste der Quellen- und Regelbücher]] | ||
+ | *[[Das Grimoire; Das Handbuch der Praktischen Thaumaturgie]] - InGame-Artikel zum Grimoire als magisches Standartwerk der Sechsten Welt. | ||
==Weblinks== | ==Weblinks== |
Aktuelle Version vom 20. Dezember 2016, 11:33 Uhr
The Grimoire: 14th Edition, 2050 ist ein Quellenbuch für die erste Edition des Pen-and-Paper-Rollenspiels Shadowrun. Es trägt den Untertitel "The Manual of Practical Thaumaturgy" und beinhaltet eine umfassende Erweiterung und Vertiefung der Magieregeln aus dem Grundregelwerk.
Es wurde von FASA 1990 in englischer Sprache veröffentlicht, und nie ins Deutsche übersetzt.
Der volle Titel "The Grimoire: The Manual of Practical Thaumaturgy 14th Edition, 2050" ist als Titel eines modernen Grimoires zu verstehen, wie es innerhalb der Sechsten Welt (in Game) publiziert werden würde.
Inhaltsverzeichnis
- 1 Buchinformationen
- 2 Rückseitentext
- 3 Inhaltsverzeichnis
- 3.1 Introduction
- 3.2 Making Magicians
- 3.3 Magic And Society
- 3.4 Adepts
- 3.5 Initiation
- 3.6 Metamagic
- 3.7 Geasa
- 3.8 Magical Groups
- 3.9 Enchanting
- 3.10 Spells And Spell Design
- 3.11 Astral Space
- 3.12 Spirits
- 3.13 Free Spirits
- 3.14 Magical Threats
- 3.15 Appendix
- 3.16 Glossary
- 3.17 Spell Directory
- 3.18 Index
- 4 Siehe auch
- 5 Weblinks
Buchinformationen[Bearbeiten]
![](/images/8/83/Grimoire1sted.jpg)
- Art.-Nr.: 7106
- Edition: 1. Edition
- Titel: The Grimoire: 14th Edition, 2050
- Verlag: FASA
- Sprache: englisch
- Format: print
- Einband: Softcover
- Seitenzahl: 128 Seiten
- Erschienen: 1990
- Preis: 12,00 $
- ISBN10: 1-55560-127-8
Autoren, Illustratoren & Mitarbeiter[Bearbeiten]
- Autoren: Paul R. Hume
- Entwicklung: Tom Dowd
- Lektorat: Donna Ippolito, Kent Stolt
- Art Director: Dana Knutson
- Production Manager: Sam Lewis
- Project Director: Art Boyz
- Cover Artwork: John Zeleznik
- Cover Design: Joel Biske
- Illustrationen: Joel Biske, Tim Bradstreet, Rick Harris, Jeff Laubenstein, Jim Nelson
- Layout: Tara Gallagher
Rückseitentext[Bearbeiten]
POWER.
Some people want to study it, some want to outlaw it, some drekheads even pretend it doesen't exist, but the genie's been out of the bottle since the day in 2011 when the first newborn magician in our world made the magic happen." - Monkeytribe: Survival Manual for Erect Bipeds. Mullins Chadwick, Putnam-Izumo, New York, 2041
The GRIMOIRE is an expansion of the magic rules for SHADOWRUN. It includes material for designing spells, using and forming magical groups, and the enchanting of items. the GRIMOIRE covers initiates, insect totems and toxic shamans, adventuring on the metaplanes, free spirits, magical adepts, alchemy, the creation of specialized types of shamans and mages, and presents a complete section on new spells as well as expansion of old ones.
Inhaltsverzeichnis[Bearbeiten]
Introduction[Bearbeiten]
Making Magicians[Bearbeiten]
Magic And Society[Bearbeiten]
- The Magical Child
- Magic And Religion
- Magic And The Law
- Magic And Business
Adepts[Bearbeiten]
- Magical Adepts
- Shamanic Adepts
- Physical Adepts
- Powers Of Physical Adepts
- Physical Adepts and Magic
Initiation[Bearbeiten]
- Grades Of Initiation
- Benefits Of Initiation
- Karma And Initiation
- Ordeals
- Orgeal Types
Metamagic[Bearbeiten]
- Centering
- Centering Skills
- Choosing Centering Skills
- Centering Tests
- Centering vs. Drain
- Centering vs. Penalties
- Centering And Spellcasting
- Quickening
- Vreaking Quickened Spells
- Dispelling
- Shielding
- Masking
Geasa[Bearbeiten]
- Getting A Geas
- Way Of The Burnout
- Standard Geasa
- Creating New Geasa
Magical Groups[Bearbeiten]
- Strictures
- Individual Strictures
- Group Strictures
- Customs
- Group Resources
- Street Resources
- Squatter Resources
- Low Resources
- Middle Resources
- Upper Resources
- Luxury Resources
- Patrons
- Finding A Group
- Joining A Group
- Founding A Group
- Building A Group
- Group Purpose
- Membership Size
- Membership Limitations
- Membership Strictures
- Resources, Dues, and Patrons
- Pre-Generated Magical Groups
- Sisterhood Of Ariadne
- Hermetic Order Of The Auric Aurora
- Mitsuhama Research Unit 12
- Bear Doctor Society
- The Moonlight Thorns
Enchanting[Bearbeiten]
- Enchanting And Drain
- Enchanting Gear
- Talismongering
- Enchanting Materials
- Gathering Materials
- The Gathering Test
- Refining Materials
- Making Fetishes
- Making Ritual Materials
- Analyzing Magical Items
- Alchemy
- Arcana
- Making Radicals
- Orichalcum
- Focuses
- Fetish Focus
- Spell Lock
- Spell Purpose Focus
- Specific Spell Focus
- Spirit Focus
- Power Focus
- Weapon Focus
- Artificing
- Designing A Formula
- Exotic Materials
- The Material Basis
- Alchemical Materials
- The Enchanting Test
- First Bonding
- Stacking Rnchantments
- Bonding Focuses
- Unique Enchantments
Spells And Spell Design[Bearbeiten]
- How Spells Work
- Spell Force
- Combat Spells
- Area Spells
- Detection Spells
- Range
- Target Numbers
- Manipulation Spells
- Damaging Manipulations
- Elemental Effects
- Acid
- Blast
- Fire
- Ice
- Lightning
- Water
- Spell Formulas
- Inspiration
- The Design
- Using The Formula
- Inventing New Spells
- Spell Purpose
- Mana Or Physical
- Duration
- Base Drain
- Drain Category Modifiers
- Drain Staging Modifiers
- Designing Spells
- Combat Spells
- Detection Spells
- Health Spells
- Illusion Spells
- Manipulation Spells
Astral Space[Bearbeiten]
- Astral Bodies
- Humans On The Astral
- Dual Beings On THe Astral
- Magical Entities
- Astral Beings
- Other Beings
- Objects in Astral Space
- Etheric Terrain
- Information In Astral Space
- Background Count
- Auras
- Aura Reading
- Information In The Aura
- Aura Reading Skill
- Astral Combat: Alternative Rules
- Astral Initiative
- Astral Combat Skills
- Resolving Astral Combat
- Astral Pools
- Astral Damage
- Armor On The Astral
- Condition Monitors
- Astral Evasion
- Astral Combatants
- Barriers in Combat
- Dual Beings In Combat
- Focuses In Combat
- Spells In Combat
- Astral Security
- Wards
- Metaplanes
- Astral Quest
- Metaplanar Geography
- Quest Tests
- Dweller On The Threshold
- Metaplaces
- Types Of Quest
Spirits[Bearbeiten]
- Spirit Form
- Astral Form
- Manifest Form
- Great Form
- Spirit Initiative
- Disruption
- Healing Spirits
- Elemantals
- Bound Elementals
- Elemental Powers
- Engulf
- Flame Aura
- Flame Projection
- Movement
- Noxious Breath
- Psychokinesis
- Great Elementals
- Nature Spirits
- Domains
- Multiple Spirits In A Domain
- Nature Spirit Powers
- Toxic Domains
- Native Planes
- Allies
- Nastive Planes Of Allies
- Powers Of Allies
- Services Of Allies
- Designing The Ally
- Ally Formula
- Ritual Of Summoning
- Ritual Of Change
- Losing The Ally
- Banishing The Ally
- Watchers
- Characteristics Of Watchers
- Watchers And Astral Tracking
- Jobs For Watchers
Free Spirits[Bearbeiten]
- Born Free
- Motivations
- Tricksters
- Shadows
- Guardians
- Animus/Anima
- Players
- Free Spirits and Karma
- True Names
- Learning a True Name
- Determining The Native Plane
- Quest For The True Name
- Binding A Free Spirit
- Other Uses Of True Names
- Sprit Energy
- Powers Of Free Spirits
- Animal Form
- Astral Gateway
- Aura Masking
- Dispelling
- Hidden Life
- Human Form
- Personal Domain
- Possession
- Sorcery
- Wealth
- Designing Free Spirits
- Spirit Type
- Spirit Attributes
- Spirit Powers
- Filling In The Blanks
Magical Threats[Bearbeiten]
- Threat Ratings
- Toxic Shamans
- Toxic Totems
- Toxic Spirits
- Toxic Threats
- Insect Shamans
- The Hive
- Insect Spirits
- Workers And Soldiers
- True Form Insect Spirits
- Flesh Form Insect Spirits
- Queen Spirit
- Special Powers
- Insect Threat
Appendix[Bearbeiten]
- Rules Modifications
- Magicians And Tech
- Spell Damage
- Resistance Tests
- New Totems
- Magical Prices
- Enchanting Supplies
- Focuses
- Spell Formulas
- Magical Supplies
- Magical Supplies Price List
Glossary[Bearbeiten]
Spell Directory[Bearbeiten]
- Table of Spells
Index[Bearbeiten]
Magie-Bücher | ||||||||||||
The Grimoire: 14th Ed. | The Grimoire: 15th Ed. | Awakenings | Magic in the Shadows | Street Magic | Digital Grimoire | Street Magic | The Way of the Adept | Magical Societies | Street Grimoire | Shadow Spells | Forbidden Arcana | Street Wyrd |
Siehe auch[Bearbeiten]
- Liste der Quellen- und Regelbücher
- Das Grimoire; Das Handbuch der Praktischen Thaumaturgie - InGame-Artikel zum Grimoire als magisches Standartwerk der Sechsten Welt.