Digital Grimoire: Unterschied zwischen den Versionen
Aus Shadowiki
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Digital Grimoire is the Master’s Class of Magic—expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. | Digital Grimoire is the Master’s Class of Magic—expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers. | ||
− | [[Magische Traditionen|Traditions]]: Egyptian, Rastafarian, Psionicy<br/> | + | [[Magische Traditionen|Traditions]]: Egyptian, Rastafarian, [[Psionik|Psionicy]]<br/> |
[[Magische Gruppe|Magical Groups]]: [[Shrine of the Southern Winds]], [[The Oxford Grand Lodge]], [[Código 515]]<br/> | [[Magische Gruppe|Magical Groups]]: [[Shrine of the Southern Winds]], [[The Oxford Grand Lodge]], [[Código 515]]<br/> | ||
Magical Threats: Toxic Paths, Shadow Spirits, Insect Spirits | Magical Threats: Toxic Paths, Shadow Spirits, Insect Spirits |
Version vom 5. Dezember 2008, 01:30 Uhr
- Titel: Digital Grimoire
- Art.-Nr.: CAT26600
- Edition: vierte Edition
- Verlag: Catalyst Games Lab
- Sprache: englisch
- Art: PDF Exclusive
- Seitenzahl: 18 Seiten
- Erscheinungsdatum: 15.11.08
Rückseitentext
Nobody Knows All Magic
Digital Grimoire is the Master’s Class of Magic—expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers.
Traditions: Egyptian, Rastafarian, Psionicy
Magical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, Código 515
Magical Threats: Toxic Paths, Shadow Spirits, Insect Spirits
Digital Grimoire is 18 pages (including cover): a bite-sized expansion to Shadowrun, Fourth Edition and Street Magic.
Inhalt
- Further paths of Magic
- The Egyptian Tradition
- The Rastafarian Tradition
- The Psionic Tradition
- Sample Magical Groups
- Shrine of Southern Winds
- The Oxford Grand Lodge
- Código 515
- FURTHER Enchanting
- Evaluating Magical Goods
- Uncommon Metamagic Enchantments
- Gaining Focus Addiction in Play
- Making a Unique Enchantment
- Expanded SPIRITS
- Optional Rule: Attuned Watcher Spirits
- Resolving Possession
- Possession and The Gamemaster
- Possession Examples
- MORE MAGICAL THREATS
- Blood Magic Enchantments
- The Toxic Paths
- A Poisoner “Tradition”
- Shadow Spirits
- Group Pacts
- Insect Spirits
- A Brief Timeline of Insect Spirits
- Hive in Plain Sight
- Expanded GRIMOIRE
- ADDITIONAL ADEPT POWERS
- Sidebars
- Optional Rule: The “Lost” Adepts
- A Note on Large Magical Groups
- Optional Rule: Alternative Circulations
- Sample Unique Enchantment: Kurokawa, The Black River
- What is an Air Spirit?
- Tweaking the Rules: Alternative Possession Mechanics
- The Aleph Society