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==Inhaltsverzeichnis==
 
==Inhaltsverzeichnis==
 
+
*'''THE MATRIX DEFINED'''
 +
*'''INTRODUCTION'''
 +
*'''COMPUTER SYSTEMS'''
 +
**'''System Security'''
 +
***Security Ratings
 +
**'''Nodes'''
 +
***System Access Node
 +
***System Operations
 +
**'''Central Processing Unit'''
 +
***System Operations
 +
**'''Sub-Processor Unit'''
 +
***System Operations
 +
**'''Datallne Junction'''
 +
***System Operations
 +
**'''Datastore'''
 +
***System Operations
 +
**'''Slave Module'''
 +
***System Operations
 +
**'''Input/Output Port
 +
***System Operations
 +
**'''Node Ratings'''
 +
***Security Tracks
 +
**'''System Load'''
 +
**'''Alerts'''
 +
***Passive Alert
 +
***Active Alert
 +
***The Final Response
 +
**'''Expert Systems'''
 +
*'''[[Intrusion Countermeasures|INTRUSION COUNTERMEASURES]]'''
 +
**'''White IC'''
 +
***Access
 +
***Barrier
 +
***Probe
 +
***Scramble
 +
**'''Gray IC'''
 +
***Acid
 +
***Binder
 +
***Blaster
 +
***Jammer
 +
***Killer
 +
***Marker
 +
***Tar Baby
 +
***Tar Pit
 +
***Trace
 +
**'''Black IC'''
 +
***Hang Tough
 +
***Jack Out
 +
**'''IC Defense Options'''
 +
**'''Variable Rating'''
 +
**'''Constructs'''
 +
**'''Expert IC'''
 +
**'''Artificial Intelligence'''
 +
**'''IC Placement'''
 +
**'''IC Allocation'''
 +
*'''[[Cyberdeck|CYBERDECKS]]'''
 +
**'''Contructlng Components'''
 +
***Defining Terms
 +
***Limits
 +
**'''Components'''
 +
***[[MPCP]]
 +
***Hardening
 +
***Active Memory
 +
***Storage
 +
***Load Speed
 +
***Speed
 +
***Response
 +
***Simsense Hardware
 +
***Vidscreen
 +
***Hitcher Jack
 +
***[[Offline-Speicher-Bank|Offline Storage]]
 +
***Case, Keyboard, and Stuff
 +
**'''Upgrading A Deck'''
 +
***Deck Downtime
 +
**'''Buying Decks'''
 +
**'''Satellite Uplinks'''
  
 
==Siehe auch==
 
==Siehe auch==

Version vom 5. Januar 2012, 18:40 Uhr

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Buchinformationen

  • Art.-Nr.: 7107
  • Edition: 1
  • Titel: Virtual Realities
  • Sprache: englisch
  • Verlag: FASA Corporation
  • e-Book-Ausgabe: Catalyst Games Lab
  • Format: print / eBook
  • Einband: Softcover
  • Seitenzahl: 160 Seiten
  • Dateigrösse: 43.89 MB
  • Erschienen: (print) / 31.08.11 (eBook)
  • Preis: 15,00 $ (print) / (eBook)
  • ISBN10: 1-55560-144-8

Autoren, Illustratoren & Mitarbeiter:

  • Entwicklung: Tom Dowd, Chris Kubasik
  • Texte: Tom Dowd, Chris Kubasik
  • Lektorat USA: Donna Ippolito
  • Produktion: Tom Dowd
  • Art Director: Dana Knutson
  • Cover Art: Dave McCoy
  • CoverDesign: Jim Nelson
  • Illustrationen: Jim Nelson, Joel Biske, Tammy Daniel
  • Farbtafeln: Dave McCoy, Alex Story, Sue McCoy
  • Layout: Tara Gallagher

Rückseitentext

"Faster, meaner, smarter... Man I hate the technology curve. It's back to school boys & girls, the kid gloves are OFF." - FASTJACK, decker

VIRTUAL REALITIES, a SHADOWRUN sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. VIRTUAL REALITIES also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix.

Inhaltsverzeichnis

  • THE MATRIX DEFINED
  • INTRODUCTION
  • COMPUTER SYSTEMS
    • System Security
      • Security Ratings
    • Nodes
      • System Access Node
      • System Operations
    • Central Processing Unit
      • System Operations
    • Sub-Processor Unit
      • System Operations
    • Datallne Junction
      • System Operations
    • Datastore
      • System Operations
    • Slave Module
      • System Operations
    • Input/Output Port
      • System Operations
    • Node Ratings
      • Security Tracks
    • System Load
    • Alerts
      • Passive Alert
      • Active Alert
      • The Final Response
    • Expert Systems
  • INTRUSION COUNTERMEASURES
    • White IC
      • Access
      • Barrier
      • Probe
      • Scramble
    • Gray IC
      • Acid
      • Binder
      • Blaster
      • Jammer
      • Killer
      • Marker
      • Tar Baby
      • Tar Pit
      • Trace
    • Black IC
      • Hang Tough
      • Jack Out
    • IC Defense Options
    • Variable Rating
    • Constructs
    • Expert IC
    • Artificial Intelligence
    • IC Placement
    • IC Allocation
  • CYBERDECKS
    • Contructlng Components
      • Defining Terms
      • Limits
    • Components
      • MPCP
      • Hardening
      • Active Memory
      • Storage
      • Load Speed
      • Speed
      • Response
      • Simsense Hardware
      • Vidscreen
      • Hitcher Jack
      • Offline Storage
      • Case, Keyboard, and Stuff
    • Upgrading A Deck
      • Deck Downtime
    • Buying Decks
    • Satellite Uplinks

Siehe auch

Weblinks

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