Shadowrun Third Edition

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Shadowrun Third Edition ist das Grundregelwerk für die dritte Edition des Pen-und-Paper Rollenspiels Shadowrun.

Es wurde von der FASA Corporation 1998 in englischer Sprache veröffentlicht. Eine deutsche Übersetzung erschien unter dem Titel "Shadowrun Version 3.01D" bei Fantasy Productions. Eine Übersetzung in französischer Sprache wurde im Juni 2000 (Realzeit) von Editeur Descartes unter dem Titel "Shadowrun Troisiéme Edition" publiziert. Der ungarische Verlag Beholder Kiadó Bt. veröffentlichte eine Übersetzung in ungarischer Sprache unter dem Titel "Shadowrun Szabálykönyv 3. kiadás".

Buchinformationen

Rückseitentext

englisch:

Where Man Meets Magic & Machine

The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner -- a street operative.

You may be human or troll, dwarf or elf. You may throw fireballs, pull out your trusty Uzi or slice through computer security with a program as elegant and deadly as a stiletto. No matter what, you get the job done. You're a shadowrunner -- a professional. You don't just survive in the shadows -- you thrive there ... for now.

Shadowrun, Third Edition is a complete rulebook for gamemasters and players. It contains all the rules needed to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Third Edition updates, revises, expands and clarifies the rules from previous Shadowrun rulebooks. It is compatible with previous versions of Shadowrun and with previously published Shadowrun source material.

Inhaltsverzeichnis

Introduction

  • INTRODUCTION

Welcome to the Shadows

  • WELCOME TO THE SHADOWS
    • The Basics
    • What’s new?
    • What is a Roleplaying Game?
    • Getting started
    • Roleplaying Shadowrun
      • What Runners do
      • Basic Runner Types
      • Settings
      • Shadow Activity

See how they run

  • SEE HOW THEY RUN

And so it came to pass...

  • AND SO IT CAME TO PASS
    • Slouching toward Apocalypse (1999–2010)
      • The Resource Rush and Lone Eagle
      • Japan, Inc.
      • VITAS — The New Black Death
    • 2011 — The Year of Chaos
    • If it’s Tuesday, this must be the UCAS (2012–2018)
      • The Indian War and the Great Ghost Dance
      • The Treaty of Denver
    • Welcome to our World (2018–2029)
      • Goblinization
      • In other New...
      • The Crash of ’29
    • Secession and War (2030–2037)
    • Corporate Machinations (2033–2048)
    • Humans and Metas — From Bad to Worse (2036–2046)
    • Life on the Cutting Edge (2049–2060)
      • Bug City
      • Election Fever
      • Corp War
      • 2060 and beyond

Game Concepts

  • GAME CONCEPTS
    • Playing Shadowrun
    • The abstract Nature of Rules
    • Making Tests
      • Making Dice Rolls
      • Different Types of Tests
    • Time
      • Combat Turns
      • Actions
    • Shadowrunning by the Numbers
      • The Concept
      • Race
      • Attributes
      • Initiative
      • Magic
      • Skills
      • Dice Pools
      • Gear
      • Contacts
      • Lifestyle
      • Condition Monitor
      • Karma
      • Finishing Touches
    • Metahumanity
      • Dwarfs
      • Elves
      • Humans
      • Orks
      • Trolls

Creating a Shadowrunner

  • CREATING A SHADOWRUNNER
    • Sample Characters
    • Building a Shadowrunner
      • The Priority System
      • Choosing your Race
      • Choosing Magical Abilities
      • Choosing Attributes
      • Assigning Skills
      • Assigning Resources
      • Finishing Touches
    • Sample Characters
      • Using Sample Characters

Skills

  • SKILLS
    • Base Skills
      • Active Skills
      • Knowledge Skills
      • Language Skills
    • Skill Ratings
    • Specialization
    • Defaulting
      • The Defaulting Process
      • Limits on Defaulting
    • Active Skill Categories
      • Build/Repair Skills
      • Combat Skills
      • Magical Skills
      • Physical Skills
      • Social Skills
      • Technical Skills
      • Vehicle Skills
    • About Knowledge Skills
      • Choosing Knowledge Skills
      • Street Knowledge
      • Academic Knowledge
      • Sixth World Knowledge
      • Background Knowledge
      • Interests
    • About Language Skills
      • Lingos
      • Reading and Writing
    • Using Skills
      • Skill Tests
      • Taking the Time
    • Using Charisma-linked Skills
      • Racism
      • Cyberware and Social Interaction
      • Armor and Society
      • Negotiation and Leadership
      • Interrogation and Intimidation
      • Etiquette
      • Instruction
    • Using Build/Repair Skills
    • Using Stealth
    • Using Knowledge Skills
    • Using Language Skills
    • Complementary Skills
    • Creating your own Skills

Combat

  • COMBAT
    • Initiative
      • Determining the Order
    • Combat Turn Sequence
      • 1. All Dice Pools refresh
      • 2. Determine Initiative
      • 3. Characters take Action
        • In their Combat Phase
      • 4. Begin a new Combat Turn
    • Using Dice Pools
      • Combat Pool
    • The Combat Phase
      • Declaring Actions
      • Free Actions
      • Simple Actions
      • Complex Actions
    • Movement
      • Movement Rate
      • Walking
      • Running
      • Interception
    • Surprise
    • Ranged Combat
      • Resolving Ranged Combat
      • Range and Base Target Number
      • Situational Target Modifiers
      • Attacker Success Test
      • Dodge Test
      • Damage Resistance Test
      • Determine Outcome
      • Apply Damage
      • Called Shots
      • Damage Codes
    • Firearms
      • Single-Shot Mode
      • Semi-Automatic Mode
      • Burst-Fire Mode
      • Full-Auto Mode
      • Ammunition
      • Reloading Firearms
      • Shotguns
    • Projectile Weapons
      • Strength Minimum Rating
      • Projectile Weapon Types
      • Grenades
    • Missile Launchers

Siehe auch

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