The Grimoire: 14th Edition, 2050

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The Grimoire: 14th Edition, 2050 ist ein Quellenbuch für die erste Edition des Pen-and-Paper-Rollenspiels Shadowrun. Es trägt den Untertitel "The Manual of Practical Thaumaturgy" und beinhaltet eine umfassende Erweiterung und Vertiefung der Magieregeln aus dem Grundregelwerk.

Es wurde von FASA 1990 in englischer Sprache veröffentlicht, und nie ins Deutsche übersetzt.

Der volle Titel "The Grimoire: The Manual of Practical Thaumaturgy 14th Edition, 2050" ist als Titel eines modernen Grimoires zu verstehen, wie es innerhalb der Sechsten Welt (in Game) publiziert werden würde.

Buchinformationen

Cover © FASA
  • Art.-Nr.: 7106
  • Edition: 1. Edition
  • Titel: The Grimoire: 14th Edition, 2050
  • Verlag: FASA
  • Sprache: englisch
  • Format: print
  • Einband: Softcover
  • Seitenzahl: 128 Seiten
  • Erschienen: 1990
  • Preis: 12,00 $
  • ISBN10: 1-55560-127-8

Autoren, Illustratoren & Mitarbeiter

Rückseitentext

POWER.

Some people want to study it, some want to outlaw it, some drekheads even pretend it doesen't exist, but the genie's been out of the bottle since the day in 2011 when the first newborn magician in our world made the magic happen." - Monkeytribe: Survival Manual for Erect Bipeds. Mullins Chadwick, Putnam-Izumo, New York, 2041

The GRIMOIRE is an expansion of the magic rules for SHADOWRUN. It includes material for designing spells, using and forming magical groups, and the enchanting of items. the GRIMOIRE covers initiates, insect totems and toxic shamans, adventuring on the metaplanes, free spirits, magical adepts, alchemy, the creation of specialized types of shamans and mages, and presents a complete section on new spells as well as expansion of old ones.

Inhaltsverzeichnis

Introduction

Making Magicians

Magic And Society

  • The Magical Child
  • Magic And Religion
  • Magic And The Law
  • Magic And Business

Adepts

  • Magical Adepts
  • Shamanic Adepts
  • Physical Adepts
    • Powers Of Physical Adepts
    • Physical Adepts and Magic

Initiation

  • Grades Of Initiation
  • Benefits Of Initiation
  • Karma And Initiation
  • Ordeals
    • Orgeal Types

Metamagic

  • Centering
    • Centering Skills
    • Choosing Centering Skills
    • Centering Tests
    • Centering vs. Drain
    • Centering vs. Penalties
    • Centering And Spellcasting
  • Quickening
    • Vreaking Quickened Spells
  • Dispelling
  • Shielding
  • Masking

Geasa

  • Getting A Geas
  • Way Of The Burnout
    • Standard Geasa
  • Creating New Geasa

Magical Groups

  • Strictures
    • Individual Strictures
    • Group Strictures
  • Customs
  • Group Resources
    • Street Resources
    • Squatter Resources
    • Low Resources
    • Middle Resources
    • Upper Resources
    • Luxury Resources
  • Patrons
  • Finding A Group
  • Joining A Group
  • Founding A Group
  • Building A Group
    • Group Purpose
    • Membership Size
    • Membership Limitations
    • Membership Strictures
    • Resources, Dues, and Patrons
  • Pre-Generated Magical Groups
    • Sisterhood Of Ariadne
    • Hermetic Order Of The Auric Aurora
    • Mitsuhama Research Unit 12
    • Bear Doctor Society
    • The Moonlight Thorns

Enchanting

  • Enchanting And Drain
  • Enchanting Gear
  • Talismongering
    • Enchanting Materials
    • Gathering Materials
    • The Gathering Test
    • Refining Materials
    • Making Fetishes
    • Making Ritual Materials
    • Analyzing Magical Items
  • Alchemy
    • Arcana
    • Making Radicals
    • Orichalcum
  • Focuses
    • Fetish Focus
    • Spell Lock
    • Spell Purpose Focus
    • Specific Spell Focus
    • Spirit Focus
    • Power Focus
    • Weapon Focus
  • Artificing
    • Designing A Formula
    • Exotic Materials
    • The Material Basis
    • Alchemical Materials
    • The Enchanting Test
    • First Bonding
    • Stacking Rnchantments
  • Bonding Focuses
    • Unique Enchantments

Spells And Spell Design

  • How Spells Work
    • Spell Force
  • Combat Spells
    • Area Spells
  • Detection Spells
    • Range
    • Target Numbers
  • Manipulation Spells
    • Damaging Manipulations
  • Elemental Effects
    • Acid
    • Blast
    • Fire
    • Ice
    • Lightning
    • Water
  • Spell Formulas
    • Inspiration
    • The Design
    • Using The Formula
  • Inventing New Spells
    • Spell Purpose
    • Mana Or Physical
    • Duration
    • Base Drain
    • Drain Category Modifiers
    • Drain Staging Modifiers
  • Designing Spells
    • Combat Spells
    • Detection Spells
    • Health Spells
    • Illusion Spells
    • Manipulation Spells

Astral Space

  • Astral Bodies
    • Humans On The Astral
    • Dual Beings On THe Astral
    • Magical Entities
    • Astral Beings
    • Other Beings
    • Objects in Astral Space
  • Etheric Terrain
    • Information In Astral Space
    • Background Count
  • Auras
    • Aura Reading
    • Information In The Aura
    • Aura Reading Skill
  • Astral Combat: Alternative Rules
    • Astral Initiative
    • Astral Combat Skills
    • Resolving Astral Combat
    • Astral Pools
    • Astral Damage
    • Armor On The Astral
    • Condition Monitors
    • Astral Evasion
  • Astral Combatants
    • Barriers in Combat
    • Dual Beings In Combat
    • Focuses In Combat
    • Spells In Combat
  • Astral Security
    • Wards
  • Metaplanes
    • Astral Quest
    • Metaplanar Geography
    • Quest Tests
    • Dweller On The Threshold
    • Metaplaces
    • Types Of Quest

Spirits

  • Spirit Form
    • Astral Form
    • Manifest Form
    • Great Form
    • Spirit Initiative
  • Disruption
    • Healing Spirits
  • Elemantals
    • Bound Elementals
  • Elemental Powers
    • Engulf
    • Flame Aura
    • Flame Projection
    • Movement
    • Noxious Breath
    • Psychokinesis
    • Great Elementals
  • Nature Spirits
    • Domains
    • Multiple Spirits In A Domain
    • Nature Spirit Powers
    • Toxic Domains
  • Native Planes
  • Allies
    • Nastive Planes Of Allies
    • Powers Of Allies
    • Services Of Allies
    • Designing The Ally
    • Ally Formula
    • Ritual Of Summoning
    • Ritual Of Change
    • Losing The Ally
    • Banishing The Ally
  • Watchers
    • Characteristics Of Watchers
    • Watchers And Astral Tracking
    • Jobs For Watchers

Free Spirits

  • Born Free
  • Motivations
    • Tricksters
    • Shadows
    • Guardians
    • Animus/Anima
    • Players
  • Free Spirits and Karma
  • True Names
    • Learning a True Name
    • Determining The Native Plane
    • Quest For The True Name
    • Binding A Free Spirit
    • Other Uses Of True Names
  • Sprit Energy
  • Powers Of Free Spirits
    • Animal Form
    • Astral Gateway
    • Aura Masking
    • Dispelling
    • Hidden Life
    • Human Form
    • Personal Domain
    • Possession
    • Sorcery
    • Wealth
  • Designing Free Spirits
    • Spirit Type
    • Spirit Attributes
    • Spirit Powers
    • Filling In The Blanks

Magical Threats

  • Threat Ratings
  • Toxic Shamans
    • Toxic Totems
    • Toxic Spirits
    • Toxic Threats
  • Insect Shamans
    • The Hive
    • Insect Spirits
    • Workers And Soldiers
    • True Form Insect Spirits
    • Flesh Form Insect Spirits
    • Queen Spirit
    • Special Powers
    • Insect Threat

Appendix

  • Rules Modifications
    • Magicians And Tech
    • Spell Damage
    • Resistance Tests
    • New Totems
    • Magical Prices
    • Enchanting Supplies
    • Focuses
    • Spell Formulas
    • Magical Supplies
    • Magical Supplies Price List

Glossary

Spell Directory

  • Table of Spells

Index


Magie-Bücher
(englisch)

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Cover The Grimoire 15th Edition.jpg
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The Grimoire: 14th Ed. The Grimoire: 15th Ed. Awakenings Magic in the Shadows Street Magic Digital Grimoire Street Magic The Way of the Adept Magical Societies Street Grimoire Shadow Spells Forbidden Arcana

Magie-Bücher
(deutsch)

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Grimoire Almanach der Hexerei Schattenzauber 3.01D Straßenmagie Straßenmagie Der Weg des Adepten Magische Gesellschaften Schattenzauber Strassengrimoire


Siehe auch

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