Shadowrun Third Edition Quickstart Rules

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Shadowrun Third Edition Quick Start Rules sind - abgespeckte - Einsteigerregeln für die dritte Edition von Shadowrun inklusive eines spielbaren Einsteigerabenteuers und einiger Beispielcharaktere als vorbereitete SCs. Sie erschienen 1999 bei FASA in englischer Originalsprache.

Die korrigierten Quick Start Rules wurden von Catalyst Game Labs 2005 als kostenloses eBook wiederveröffentlicht.

Buchinformationen[Bearbeiten]

Cover
© FASA
nicht verwendetes Cover
® Catalyst Games Lab
  • Art.-Nr.: 7003
  • Titel: Shadowrun Quick Start Rules
  • Sprache: englisch
  • Verlag: FASA
  • eBook-Ausgabe: Catalyst Game Labs
  • Format: Print / eBook (Pdf)
  • Einband: Softcover
  • Seitenzahl: 64 Seiten
  • Erschienen: September 1999 (print) / 2005 (E-Book)
  • Preis:
E-Book: kostenlos
Softcover: 6,99 $
  • ISBN-10: 1-55560-383-1
  • ISBN-13: 978-1555603830

Autoren, Illustratoren & Mitarbeiter:[Bearbeiten]

  • Autor: Michael Mulvihill
  • Entwicklung: Michael Mulvihill
  • Live Developer: Michael Mulvihill
  • Bearbeitung: Tara Gallagher, Ryan Rice, Robert Boyle
  • Lektorat: Donna Ippolito, Sharon Turner Mulvihill, Robert Boyle, Ryan Rice
  • Produktion:

Rückseitentext[Bearbeiten]

Roleplaying made easy

With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world’s most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun game system, Shadowrun Quick Start Rules provides all the rules you need to start playing. This book features background material, advice for beginners, eight pre-generated characters and a complete adventure so you can learn as you go.

Shadowrun Quick Start Rules lets you dive right into the action. Welcome to the shadows, chummer!

Requires standard six-sided dice to play.

Dice not included.

Inhaltsverzeichnis[Bearbeiten]

A Night in the Shadows[Bearbeiten]

  • A NIGHT IN THE SHADOWS

Welcome to the Shadows[Bearbeiten]

  • WELCOME TO THE SHADOWS

Game Concepts[Bearbeiten]

  • GAME CONCEPTS
    • Playing Shadowrun
    • The Abstract Nature of Rules
    • What Is a Gamemaster?
    • Making Tests
      • Making Dice Rolls
      • Success Tests
    • Time
      • Combat Turns
    • Shadowrunning by the Numbers
      • The Concept
      • Race
      • Attributes
      • Initiative
      • Magic
      • Skills
      • Action Pool
      • Gear
      • Condition Monitor
    • The Matrix
      • Accessing the Matrix
      • Seeing the Matrix

Using Skills[Bearbeiten]

  • USING SKILLS
    • Base Skills
      • Skill Ratings
      • Combat Skills
      • Magical Skills
      • Physical Skills
      • Social Skills
      • Technical Skills
      • Vehicle Skills

Combat[Bearbeiten]

  • COMBAT
    • Initiative
      • Determining the Order
    • Combat Turn Sequence
    • Declaring Actions
    • Movement
      • Movement Rate
    • Ranged Combat
      • Resolving Ranged Combat
      • Ranged Combat Target Modifiers
      • Attacker Success Test
      • Damage Resistance Test
      • Determine Outcome
      • Damage Codes
      • Staging
      • Apply Damage
    • Melee Combat
      • Melee Combat Weapons
      • Resolving Melee Combat
      • Compare Successes
      • Determine Damage
      • Damage Resistance Test
    • Matrix Combat
      • Actions in the Matrix
    • Damage and Healing
      • Types of Injury
      • Applying Damage
      • Condition Levels
      • Healing

Magic[Bearbeiten]

Street Gear[Bearbeiten]

  • STREET GEAR
    • Personal Weapons
    • Firearms
      • Pistols
      • Taser Weapons
      • Submachine Guns (SMGs)
      • Assault Rifles
    • Armor
    • Personal Electronics
    • Tools
    • Surveillance and Security
    • Survival Gear
    • Cyberware
      • Headware
      • Bodyware
      • Cyberlimbs
    • Cyberdeck
    • Biotech
    • Vehicles
      • Bikes
      • Cars

Prototype Envy[Bearbeiten]

  • PROTOTYPE ENVY
    • Steps for Gamemastering
      • Step One: Read the Adventure
      • Step Two: Write Yourself Notes
      • Step Three: Don’t Panic
      • Step Four: Have Fun
      • Solving Problems
    • Background Story
    • Things to Know
      • The Perception Test
    • The Adventure Breakdown
    • Rookie’s Luck
      • What’s Up, Chummer?
      • Tell It to Them Straight
      • Hooks
      • Behind the Scenes
      • Debugging
    • Casing the Joint
      • What’s Up, Chummer?
      • Tell It to Them Straight
      • Hooks
      • Behind the Scenes
      • The Bad Guys
      • The Others on Duty
      • Discovering the Prototype Secret
      • The Patient
      • What Will the Numbers Do?
      • The Virtual Attack
      • Debugging
    • Picking Up the Pieces

Using the Sample Characters[Bearbeiten]

  • USING THE SAMPLE CHARACTERS
    • Choosing a Character
    • Playing the Character
  • Combat Mage
  • Covert Ops Specialist
  • Investigator
  • Mercenary
  • Street Samurai
  • Street Shaman
  • Tech-Wiz
  • Weapon Specialist

Entwicklung[Bearbeiten]

Mock-up Cover[Bearbeiten]

Mockup-Cover

Siehe auch[Bearbeiten]

Weblinks[Bearbeiten]

Bezugsquellen[Bearbeiten]